Today we are shipping the third pre-release for 26.2, with a few changes and fixes!
With today's pre-release we're reverting a fix that patched an exploit, known as "Attribute Swapping", for unrelated reasons. Please note that this does not mean "Attribute Swapping" is a supported functionality - it will instead be fixed in a future snapshot.
Happy Mining!
Changes
Sulfur Cube mob
- The block inside a Sulfur Cube now only aligns vertically with the block grid when the Sulfur Cube is invisible
- The squish animation will no longer be played when a Sulfur Cube has a block inside
UI
- The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled
Telemetry
New property in World Events
The following change was missing from the changelog for 26.2 Pre-Release 2:
server_session_ida unique identifier for a multiplayer session, shared across all players in that session
Fixed bugs in 26.2 Pre-Release 3
- MC-268008 Players' sneaking state can sometimes desync
- MC-301325 Menu music starts for a brief moment during the creation of a new world
- MC-307713 The
noxious_gas_08particle texture has a resolution of 16x15 - MC-307794 Sulfur cubes with absorbed primed TNT cannot be hit with spears
- MC-307822 Geysers are less effective on players riding other entities
- MC-307860 The animation of the dark overlay in the advancements screen is slower on lower framerates
- MC-307884 Characters in the Unicode font have uneven gaps between them
- MC-307899 Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory
- MC-307916 Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block
- MC-307969 Log spam when attempting to render a monster spawner in Peaceful difficulty
- MC-308036 Attempting to send a friend request to yourself silently fails with no user feedback
- MC-308042 CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus
- MC-308065 When placing a bed, the head part takes an extra frame to appear
- MC-308092 Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash
- MC-308107 The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen
- MC-308133 Geysers take away boats' horizontal momentum
- MC-308152 Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height
- MC-308245 Partially transparent flower textures produce ghosting artifacts when mipmapped
- MC-308426 Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open
- MC-308436 Blocks absorbed by small sulfur cubes are displayed incorrectly
- MC-308448 The block outline on banners is white
- MC-308475 The depth clear value is ignored in
GlCommandEncoder.createRenderPass() - MC-308476 The timeout passed into
glClientWaitSyncis in milliseconds instead of nanoseconds - MC-308477 The vertex buffer slot is hardcoded to 0 in
VulkanRenderPass.drawMultipleIndexed() - MC-308484
VulkanRenderPass: scissor is never set whenrenderAreais null - MC-308533 JVM crash when two shaders fail to compile when using Vulkan
- MC-308537 The game can crash due to certain race conditions in multiplayer
- MC-308541 You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode