The changelogs are currently being added, and some versions are missing.

Changes compared to Caves & Cliffs: Part I

Here is a demo video.

  • New world height and depth

  • New mountain biomes (lofty peaks, snowcapped peaks, grove, meadow, and snowy slopes)

  • New cave generation (cheese, spaghetti, and noodle caves)

  • Local water levels and lava levels in the underground

  • New cave biomes generate naturally underground and inside mountains (lush caves, dripstone caves)

  • Natural variation in terrain shape and elevation, independently from biomes. For example, forests and deserts could form up on a hill without needing a special biome just for that.

  • New ore distribution (see this chart)

  • Large ore veins

  • Integrated mountains, caves, and cave entrances.

  • Monsters will only spawn in complete darkness