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Minecraft Snapshot 23w32a
A Minecraft Java SnapshotHello! This very technical snapshot contains vibration changes, data pack and resource pack changes, some network optimizations, new debug tools, and a some bug fixes. Enjoy!
CHANGES
- Changes to vibration mechanic
VIBRATIONS
- Vibrations no longer risk being lost on simulation distance limit
- Unequipping items emits a new
unequip
vibration of frequency 4 - Chiseled Bookshelves emit a
block_change
vibration of frequency 11 when receiving books from Hoppers - Turtle Eggs cracking emit a
block_change
vibration of frequency 11 - Turtle Eggs hatching emit a
block_destroy
vibration of frequency 12 - Using Bone Meal emits an
item_interact_finish
vibration of frequency 3 - Fire being doused by Water Potion emits a
block_destroy
vibration of frequency 12 - Evokers evoking Vexes or Fangs emit an
entity_place
vibration of frequency 14 - Carrots being eaten by Rabbits emit a
block_change
vibration of frequency 11 - Sweet Berries being eaten by Foxes emit a
block_change
vibration of frequency 11 - Camels eating Cactus emit an
eat
vibration of frequency 8
TECHNICAL CHANGES
- The resource pack version is now 17
- A bug involving hunger icons was fixed in the slicer tool released with last snapshot. Here is the new version
- The data pack version is now 17
- Optimized networking to improve the experience on low bandwidth connections
RESOURCE PACK VERSION 17
- The text field background is now a nine-sliced sprite at
widget/text_field
andwidget/text_field_highlighted
- The scroll bar in lists and text fields is now a nine-sliced sprite at
widget/scroller
DATA PACK VERSION 17
- Changed mob effect storage on items, entities and block entities
MOB EFFECT STORAGE CHANGES
- Game no longer uses numeric values when storing mob effects to world (so, for example,
4
becomesminecraft:mining_fatigue
) - Various mob effect fields have been renamed for consistency with new structures
MOB EFFECT INSTANCE
This structure is used in many places, so changes are described separately.
Id
->id
, also changed from number to string idAmbient
->ambient
Amplifier
->amplifier
Duration
->duration
ShowParticles
->show_particles
ShowIcon
->show_icon
HiddenEffect
->hidden_effect
, also since it's mob effect instance, changes apply recursivelyFactorCalculationData
->factor_calculation_data
ITEMS
potion
, lingering_potion
, splash_potion
, tipped_arrow
CustomPotionEffects
->custom_potion_effects
, contents tranformed as a list of mob effect instances
suspicous_stew
Effects
->effects
, for each entry:EffectId
->id
, also changed from number to string idEffectDuration
->duration
ENTITIES
mooshroom
- Removed
EffectId
andEffectDuration
- Added
stew_effects
with the same format assuspicious_stew.effects
tag (i.e. list of effect id and duration)
area_effect_cloud
Effects
->effects
, contents tranformed as a list of mob effect instances
arrow
CustomPotionEffects
->custom_potion_effects
, contents tranformed as a list of mob effect instances
Players, Armor Stands and mobs
ActiveEffects
->active_effects
, contents tranformed as a list of mob effect instances
BLOCK ENTITIES
beacon
Primary
->primary_effect
, also changed from number to string idSecondary
->secondary_effect
, also changed from number to string id
LOOT TABLES
- Added
sequence
loot function- Contains 1 field:
functions
: an array of sub-functions to run in sequence
- Can also be declared as an inline array with out a type
- This matches the existing behavior where loot function JSON files can be declared as an array of composite functions
- Contains 1 field:
all_of
predicates in loot tables can now be declared implicitly as an inline array without a type- This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates
NETWORK OPTIMIZATIONS
- Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage
- Opening the debug screen with CTRL + F3 will now show charts for ping and received network traffic
SECURE CHAT
- Clients will no longer disconnect themselves when receiving an invalid chat message
- A placeholder message will instead be shown in chat
FIXED BUGS IN SNAPSHOT 23W32A
- MC-135339 - Host's skin is not visible to other players in a LAN world if the host has not opened any world before
- MC-177110 - Mob stepping sounds are inconsistently subtitled
- MC-253137 - The game output console is logged with errors regarding missing signatures from property textures when joining LAN worlds
- MC-259982 - Wild and eye armor trims display "floating" pixels when applied on the chainmail helmet
- MC-262591 - Camels emit mob interaction vibrations instead of item consumption vibrations when eating cactus
- MC-263338 - Armor Trim texture overhangs Turtle Helmet shape
- MC-264092 - Functions execute commands out of order when containing /say
- MC-264260 - Furnace GUI is displayed incorrectly when modifying block data
- MC-264548 - A strange error appears in the log file with Minecraft 23w31a
- MC-264557 - The file names for the food full and half sprites for both normal and hunger are backwards
- MC-264565 - "bundle" folder in the sprites directory with only an mcmeta file
- MC-264576 - Bossbar gets visually stretched instead of cut off
- MC-264610 - The game hangs if "border" in button.png.mcmeta is changed to half of "width" or greater and you try to open the Game Menu
- MC-264664 - High contrast slider indicators in menus missing
- MC-264687 - The capes and skins of the hosts of LAN worlds don't render for other players
- MC-264689 - High Contrast resource pack makes extra pixels appear at a full bossbar