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Minecraft Snapshot 24w37a

A Minecraft Java Snapshot

Hi everyone! In this snapshot we have fixed the bug with Ender Pearls not teleporting the player to the point of impact. Ender Pearls will now also load chunks when thrown. Happy mining!

New Features

Changes

  • Thrown Ender Pearls now load and tick chunks
  • Added language support for High Norwegian

Ender Pearl Chunk Loading

  • Ender Pearls now ensure that the chunk they are in or travel into is always loaded and ticking
  • They also load chunks when crossing to a new dimension, so that they can always continue to travel
  • This ensures that Ender Pearls can always land, and makes cross dimensional Ender Pearl travelling more predictable
  • Ender Pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave

Mob Conversion Details

In last week's snapshot, we fixed a bug related to which data gets transferred between mobs when converted from one type to another (ex: zombie to drowned). This week, we have reverted a few of those changes (health, attributes, and loot tables are no longer transferred).

  • Here is a full list of tags, data, and other properties which get transferred when a mob is converted (only relevant for mobs that can have these properties):

    • AbsorptionAmount
    • active_effects
    • Age
    • AngerTime
    • AngryAt
    • ArmorDropChances
    • ArmorItems
    • Brain.memories.minecraft:angry_at.ttl
    • Brain.memories.minecraft:angry_at.value
    • CanBreakDoors
    • CanPickUpLoot
    • CustomNameVisible
    • CustomName
    • fall_distance
    • FallFlying
    • Fire
    • ForcedAge
    • HandDropChances
    • HandItems
    • HurtByTimestamp
    • HurtTime
    • Invulnerable
    • IsBaby
    • Leash
    • LeftHanded
    • Motion
    • NoAI
    • NoGravity
    • OnGround
    • Passengers
    • PersistenceRequired
    • PortalCooldown
    • Position
    • RootVehicle
    • Rotation
    • Silent
    • SleepingX
    • SleepingY
    • SleepingZ
    • Tags
    • Team
  • Mobs that split into several mobs rather than converting from one type into another do not transfer the following properties:

    • ArmorDropChances
    • ArmorItems
    • fall_distance
    • FallFlying
    • HandDropChances
    • HandItems
    • HurtByTimestamp
    • HurtTime
    • Leash
    • Motion
    • OnGround
    • Passengers
    • Position
    • Rotation
    • SleepingX
    • SleepingY
    • SleepingZ
  • Some properties mentioned in MC-88967 are intentionally not transferred in any conversion:

    • Attributes
    • Gossips
    • Health
    • Loot tables
    • VillagerData
    • Xp

Technical Changes

  • The Data Pack version is now 53
  • Resource Pack version is now 38

Data Pack Version 53

Loot tables

  • Tool value (used for functions like match_tool) is now available for some additional loot table types
    • archaeology - used brush
    • vault - inserted key (not available when displaying items)
    • shearing - shears
  • Chickens laying eggs is now controlled by a loot table found at gameplay/chicken_lay
  • Armadillos randomly dropping scutes is now controlled by a loot table found at gameplay/armadillo_shed

Hero of the Village Gift Loot Tables

  • The loot given by Villagers is now controlled by two additional loot tables:
    • gameplay/hero_of_the_village/unemployed_gift - used if the Villager is unemployed
    • gameplay/hero_of_the_village/baby_gift - used if the Villager is a baby

Tags

Item Tags

  • duplicates_allays: Items that can be used to duplicate Allays when dancing
  • panda_eats_from_ground: Items that a Panda will pick up from the ground and eat
  • brewing_fuel: Items that can be used as fuel in a Brewing Stand

Item Component Changes

minecraft:fire_resistant -> minecraft:damage_resistant

  • Has a new field: types, hash-prefixed damage type tag
    • Items with this component, when in entity form, will be resistant to the damage types included in the tag
    • This component also affects whether the equipped item will be damaged when the wearer is hurt by a given damage type

minecraft:item_name

  • Name provided by this component always has the lowest priority
    • That means it will be overriden by components like minecraft:potion_contents

minecraft:potion_contents

  • Added optional string field custom_name
    • When present, it will be used to generate containing stack name
    • For example, if value is foo and item is minecraft:lingering_potion, the name of item will be translation of item.minecraft.lingering_potion.effect.foo

minecraft:equippable

  • Added the following fields
    • swappable: boolean (default: true), whether the item can be equipped into the relevant slot by right-clicking
    • damage_on_hurt: boolean (default: true), whether this item will be damaged when the wearing entity is damaged

Added minecraft:death_protection

  • If present, this item will protect the holder from dying by restoring a single health point
  • Format: object with fields
    • death_effects: An optional list of effects that are applied when the item protects the holder
      • These effects are the same as those specified by the on_consume_effects field in the consumable component

Predicates

salmon entity sub-predicate

  • Added minecraft:salmon entity sub-predicate
  • Fields:
    • variant: one of smallmediumlarge

Advancements

Triggers

minecraft:killed_by_crossbow -> minecraft:killed_by_arrow

  • Will now trigger whenever an Arrow kills an entity, not just when fired from a Crossbow
  • Has a new optional Item Predicate field, fired_from_weapon
    • Can be used to match the item used to shoot the arrow

Resource Pack Version 38

GUI Sprites

  • The appearance of a highlighted slot may now be customized by replacing sprites:
    • container/slot_highlight_front: The sprite to render in front of highlighted slots
    • container/slot_highlight_back: The sprite to render behind highlighted slots
  • Likewise, the appearance of a highlighted item within the Bundle can be customized with the following sprites:
    • container/bundle/slot_highlight_front
    • container/bundle/slot_highlight_back

Fixed bugs in

  • MC-119369 Boats crash/break and can kill their passengers when falling certain distances
  • MC-206436 Stonecutter ignores anything over 64 when shift-clicking
  • MC-260537 Tree growth can replace leaves that have the 'persistent' block state set to true
  • MC-265399 Players' heads are incorrectly positioned while exiting the swimming/crawling state when other players are on screen
  • MC-275205 The hand animation is delayed and doesn't play all the time
  • MC-275300 Mace smash attack damage does not work with mobs, even though particles and sounds happen
  • MC-275302 The animation speed of end crystals is no longer constant
  • MC-275352 Spectral arrow texture is not updated properly for Programmer Art
  • MC-275406 Grammatical error in "options.rotateWithMinecart.tooltip"
  • MC-275468 Gamerule minecartMaxSpeed can't be set through functions
  • MC-275504 Custom model data is not applied to open bundle
  • MC-275538 Breeze still do not attack when super close to them
  • MC-275751 Head snaps when coming out of crawling
  • MC-275765 Missing full stop in string gamerule.minecartMaxSpeed.description
  • MC-275792 Bottom faces of torches and soul torches are not culled against solid blocks
  • MC-275833 Hand animation plays higher than before
  • MC-275883 Riding a minecart cluster into a wall freezes the game
  • MC-275909 Wrong death message is displayed when being killed by a mob's smash attack
  • MC-275964 Bundles can remain in the open state when held by the mouse cursor via swapping items
  • MC-275990 Bundles can remain in the open state through the crafting table
  • MC-276025 Model overrides are not applied to items shown in an open bundle
  • MC-276111 Salmon spawned from a bucket are the wrong size for one tick
  • MC-276127 Fractions in bee nest tooltip are not padded with whitespace
  • MC-276134 Can't scroll in creative inventory while hovered over the bundle
  • MC-276263 explosion_power nbt does not work for minecarts with tnt
  • MC-276293 Mobs no longer get damaged by sweet berry bushes
  • MC-276295 Zombies always kill villagers
  • MC-276296 Worn chainmail armor has a missing texture
  • MC-276297 Worn netherite armor appears as diamond armor
  • MC-276299 Horse armor doesn't render properly in horse inventory
  • MC-276301 Item tooltip padding is gone
  • MC-276304 Carved pumpkins and skulls can be equipped through right-clicking
  • MC-276310 Players' capes detach from their bodies when wearing non-chestplate items in the chest slot
  • MC-276311 Players' capes illogically point upward when flying with non-elytra items
  • MC-276314 Wind charges cause entities to be launched extremely high when directly hit by them
  • MC-276315 Teleport command runs at the entity's position and ignores location from execution context
  • MC-276316 Ender pearls no longer teleport entities to the point of impact
  • MC-276317 Projectiles visually update slowly when their motion is changed
  • MC-276320 Shields no longer block incoming projectiles
  • MC-276321 Elytra loses durability when taking damage
  • MC-276322 Boats don't drop as items when destroyed
  • MC-276326 "Air" item lost its name
  • MC-276327 The item_name component no longer overrides potion names
  • MC-276335 Cured villagers have the wrong movement speed
  • MC-276338 Converted mob keeps the same loot table of the first mob
  • MC-276339 Witches converted from villagers move very fast
  • MC-276344 Hovered items in bundles do not reflect any tooltip_style component
  • MC-276364 Non-armor items with equippable tag cannot be given to wolves
  • MC-276365 Armor sleeves do not follow arms when switching to and from items and on item use animations
  • MC-276370 Golden armor pieces have wrong max durabilities
  • MC-276376 /tp command cannot teleport to the correct facing angles
  • MC-276378 Converted witches lose their armor yet are still protected by it
  • MC-276383 Using Pick Block on boats crashes the game
  • MC-276384 Players' capes detach from their bodies when moving
  • MC-276394 Some specially rendered elements are no longer affected by fog of any type
  • MC-276415 Turtle helmet does not give water breathing effect when equipped on any slot other than the head
  • MC-276429 Projectiles move after hitting a block
  • MC-276433 set_enchantments function removes enchantments component from books
  • MC-276463 Armor on piglins detach from their bodies while bartering
  • MC-276476 Crash when a boat is destroyed by a hazard
  • MC-276480 Projectile no longer moves correctly when it is deflected
  • MC-276484 Fireballs and wither skulls do too much damage
  • MC-276495 Creative player can go through nether portal without being teleported when throwing riptide trident
  • MC-276501 Returning tridents get stuck on blocks and spam sounds
  • MC-276527 Duplicate UUID error causes player to teleport to origin when riding on a pig after it is converted by lightning
  • MC-276533 Game crashes when three or more skeletons are about to release their arrows