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Minecraft Snapshot 24w44a
A Minecraft Java SnapshotWe're back in the shipping room to serve you the first snapshot release for Minecraft: Java Edition 1.21.4! It's coming in hot with some new pale goodies in the form of Eyeblossoms and Resin, two new additions to the Pale Garden biome. You'll also find that leaves will now fall from the Pale Oak trees in said biome, something we hope will crank up the eerie atmosphere even further. In addition to that, this release is also bringing a collection of technical updates and bug fixes.
Happy mining!
New Features
The winter_drop
is no longer an experiment.
Added Eyeblossoms
Eyeblossoms are new flowers that generate in the Pale Garden biome. Unique features:
- They exist in two variants: Closed and Open Eyeblossom
- Eyeblossoms transition between the two variants based on the time of day
- During the night, Eyeblossoms will become Open
- During the day, they will become Closed
- In dimensions that do not have a day/night cycle, they will remain as-is
- When transitioning, flowers will emit a particle effect
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close
- Open Eyeblossoms have glowing eyes during the night
- Eyeblossoms can be obtained by bonemealing the grass in the Pale Garden biome
- Bees get poisoned when they touch Eyeblossoms
- Bees can be tempted by Eyeblossoms, but they get poisoned on player interaction instead of typical breeding/growing behaviour
- Suspicious Stew made from Eyeblossom will have Blindness or Nausea effect depending on the variant
- Gray or Orange Dye can be crafted from Closed and Open Eyeblossoms respectively
- Wandering Trader can sell Open Eyeblossoms
Added Resin Clump, Block of Resin, Resin Brick, and a family of Resin Bricks blocks
- Attacking a Creaking will cause its Creaking Heart to exude 2 to 3 Resin Clumps
- Resin Clump spawns on the sides of Pale Oak Logs that are close, and are connected to the Creaking Heart
- Creaking Heart is on cooldown and cannot produce more Resin Clumps for 5 seconds after an attack
- Resin Clump can be used as a material for armor trimming
- Block of Resin is a storage block for Resin Clumps
- Resin Clumps can be smelted into Resin Brick items
- Resin Brick items can be crafted into Resin Bricks, Resin Brick Slabs, Resin Brick Stairs, Resin Brick Walls, and then Chiseled Resin Bricks
- Resin Clump and Resin Block does not require a tool and are mined instantly
- The proper tool for Resin Bricks family of blocks is a pickaxe
- Wandering Trader can sell Resin Clumps
- Resin Clumps can be found in the Woodland Mansion chest loot
Changes
- The panorama has been updated
- Sword is no longer efficient to break Moss Carpet. The proper tool for Moss Carpet remains the Hoe
- Bees are now withered on player interactions with Wither Roses instead of typical breeding/growing behavior
Required tools for drops
Developer's Note: We made it so any block that drops when its support is broken will also drop when mined with any tool. It seemed unfair that breaking a block directly could destroy it if it was possible to obtain it with any tool just by breaking the block below!
- The following blocks that require support now always drop when broken with any tool: Bell, Lantern, Soul Lantern, all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
- The Brewing Stand now drops when broken with any tool
- The Ender Chest now drops Obsidian when broken with an incorrect tool, instead of dropping nothing
Pale Garden
- Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out
Creaking Heart
- Creaking Heart can be obtained by using a Silk Touch enchanted tool
- Creaking Heart can be crafted with a Resin Block and Pale Oak Logs
- Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch
- Breaking a Creaking Heart block will drop a 1-3 Resin Clumps, and it is affected by Fortune enchantment
Pale Oak Tree
- Pale Oak Leaves have a chance to spawn leaf particles if exposed on the bottom side
- Player grown Pale Oak trees grow without any decorations
- Naturally generated Pale Oak trees have Pale Hanging Moss hanging from the foliage, Pale Moss patches on the ground, and Creaking Heart blocks can generate in them
- Wanderer Trader can sell Pale Oak Saplings
Pale Moss Block
- Wanderer Trader can sell a Pale Moss Block
Pale Hanging Moss
- Pale Hanging Moss breaks instantly when mined
- Pale Hanging Moss requires shears or silk touch tools to be obtained
- Wanderer Trader can sell Pale Hanging Moss
Creaking mob
- Creaking melee attacks deal 3 points of damage (1.5 hearts)
- Illagers are scared of Creaking and will run away from them
The following changes apply for naturally spawning Creaking:
- Creaking reacts only to damage caused by mobs and projectiles, by swaying in place
- Creaking ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can now walk through/over them
- Creaking has a twitching animation
- Is fire-resistant
- Creaking Heart decides to remove or replace the connected Creaking when:
- It turns day
- The Creaking is too far away from the Creaking Heart
- A player intersects with the Creaking for a few seconds
Technical Changes
- The Data Pack version is now 58
- The Resource Pack version is now 43
- Removed the
winter_drop
feature flag and built-in data pack
Data Pack Version 58
trail
particle has a new required field:duration
- Indicates, in ticks, how long the particle will take to fly from the start to the target
simple_block
feature type has a new optional field:schedule_tick
- If set to
true
, the block will be scheduled to tick
- If set to
- biome effects have a new format for
music
using a weighted list- The list can be empty indicating no music should play in this biome
- biome effects have a new optional field:
music_volume
- The game will smoothly transition between the current music volume and the new volume when entering the biome
"music": [
{
"data": {
"max_delay": 24000,
"min_delay": 12000,
"replace_current_music": false,
"sound": "minecraft:music.overworld.forest"
},
"weight": 1
}
],
"music_volume": 1.0,
- Item blocks with
minecraft:block_entity_data
component will now set block entity data only ifid
tag matches type of placed block entity- Additionally, a warning will be added to item tooltip if placing such item might directly or indirectly lead to command execution with high permission level
Commands
- Suggestions will now be shown for attribute modifier IDs existing on the target in the
attribute
command
attribute
Command
New subcommand to reset the base value of an attribute to its default value for the target entity. If the attribute does not exist on the entity, the command will fail.
Syntax:
attribute <target> <attribute> base reset
Parameters:
target
: The entity to update the attribute forattribute
: The attribute ID to update
TNT Minecart Data
- The
TNTFuse
field of TNT Minecarts has been renamed tofuse
- Addeded optional field
explosion_speed_factor
that controls the amount of added damage depending on the speed of the Minecart- Default value:
1.0
- Default value:
Text Components
Added optional shadow_color
style field to Text Components, which overrides the shadow properties of text.
- Format:
- A packed integer ARGB value (e.g.
-1
) - An array of RGBA values (e.g.
[1, 1, 1, 1]
)
- A packed integer ARGB value (e.g.
- If specified as
0
, the shadow will never be displayed for this text - If specified as a non-zero value, the shadow will always be displayed with this color
Resource Pack Version 43
- Added the following new block models and textures:
chiseled_resin_bricks
closed_eyeblossom
open_eyeblossom
- Additionally uses
open_eyeblossom_emissive
texture layer
- Additionally uses
resin_block
resin_bricks
resin_clump
- Added the following non-top-level block models:
cross_emissive
flower_pot_cross_emissive
- Added the following new item models and textures:
resin_brick
resin_clump
- Added new Armor Trim color palette:
trims/color_palettes/resin
- Updates to GUI sprites
- The UV mapping of the Magma Cube texture has been updated
GUI Sprites
- The
toast/system
sprite layout has been updated to use standard nine-slicing functionality - The
toast/tutorial
sprite will now be scaled for taller toasts, and as such has nine-slice scaling in the default Resource Pack - The
advancements/box_obtained
andadvancements/box_unobtained
GUI sprites are now configured to scale with nine-slicing - Empty slot sprites, such as those for the armor slots in the inventory, have been renamed and moved from
items
into thegui/sprites/container/slot
directoryempty_armor_slot_helmet
->helmet
empty_armor_slot_chestplate
->chestplate
empty_armor_slot_leggings
->leggings
empty_armor_slot_boots
->boots
empty_slot_sword
->sword
empty_slot_pickaxe
->pickaxe
empty_slot_axe
->axe
empty_slot_shovel
->shovel
empty_slot_hoe
->hoe
empty_slot_smithing_template_armor_trim
->smithing_template_armor_trim
empty_slot_smithing_template_netherite
->smithing_template_netherite
empty_slot_amethyst_shard
->amethyst_shard
empty_slot_diamond
->diamond
empty_slot_emerald
->emerald
empty_slot_ingot
->ingot
empty_slot_lapis_lazuli
->lapis_lazuli
empty_slot_quartz
->quartz
empty_slot_redstone_dust
->redstone_dust
- The empty slot sprites in the Loom have been split from their background and moved:
container/loom/banner_slot
->container/slot/banner
container/loom/pattern_slot
->container/slot/banner_pattern
container/loom/dye_slot
->container/slot/dye
- The empty slot sprites in the Brewing Stand have been split from the container background:
container/slot/brewing_fuel
container/slot/potion
- The empty slot sprites in the Horse/Llama inventories have been split from their background, cropped, and moved:
container/horse/armor_slot
->container/slot/horse_armor
container/horse/llama_armor_slot
->container/slot/llama_armor
container/horse/saddle_slot
->container/slot/saddle
Fixed bugs in 24w44a
- MC-12829 Flying through climbable blocks in creative mode slows you down
- MC-16132 Cave carvers don't cut through snow blocks
- MC-49071 The title of written books is not displayed in item frames unless renamed with anvils
- MC-50614 Villager trading window is not closed when villager leaves interaction range
- MC-55347 Title with long duration shows in other world
- MC-59308 Dark/pale oak leaves sometimes do not generate centered on the tree
- MC-71990 The 'Hat' layer of a player skin is not shown in the tab list under certain conditions
- MC-72846 Altering the time of day using commands is delayed
- MC-74408 The brewing stand GUI does not have container sprites for the fuel and potion output slots
- MC-86153 Ctrl Pick Block gives new item even if picked item already exists in inventory
- MC-111516 Player flickers/turns invisible when flying at high speeds
- MC-134002 Blocks at y=-64 don't render on a map
- MC-152728 The player continues sprinting when performing actions that slow them down
- MC-158205 Ender Dragon doesn't take damage from melee attacks unless hit a certain way
- MC-166614 Advancements menu doesn't render titles fully when they're longer than roughly 30 characters
- MC-191096 Fences and walls can no longer be placed in invalid block states by using /setblock or /fill
- MC-191698 Cannot set "shape" block state of stairs with /setblock
- MC-192498 /fill and /setblock cannot set different directional block states of several blocks, such as glass panes and iron bars
- MC-192791 Doors' block states cannot be set if another door half exists
- MC-192956 Cannot setblock chest type other than single without other adjacent chest
- MC-192959 Cannot setblock a directional state on redstone wire nor tripwire
- MC-203146 No subtitle for item.crossbow.loading_middle
- MC-225367 Magma Cube's layers UV mapping overlaps
- MC-255254 Use /setblock can't place snowy grass block
- MC-256822 Advancement description text cuts words in weird places if title is too short
- MC-264541 Nine_sliced sprite glitch
- MC-265033 Slots with item outline textures behave inconsistently when items are placed inside of these slots
- MC-265637 /execute on origin doesn't work on Area Effect Cloud's owner after rejoining
- MC-266019 Large bold text can have gaps in the middle of characters
- MC-267095 Nether Brick block texture misalignment
- MC-267730 Text wall when trying to join a server
- MC-267878 Tutorial hint for movement may not fit all the required text if controls are changed
- MC-268364 Wind Charges don't ignite TNT minecarts
- MC-268522 The last language option is not deselected if you reach the bottom of the list and exit the menu
- MC-268822 There are no shadows on text displayed within the singleplayer, multiplayer, and realms list menus
- MC-271218 Empty Offers:{} NBT doesn't disable trades anymore
- MC-272062 Dimension padding doesn't affect the start piece
- MC-272105 Decorated Pot is missing the "contents" implicit data component type
- MC-275917 Consumable blocking animation is broken in first person
- MC-276123 Display entity shadow_radius updates for all display entities
- MC-276389 The "Can hold a mixed stack of items" text within bundle tooltips doesn't have a shadow
- MC-276794 There are no shadows on text displayed within the social interactions list menu
- MC-276799 There are no shadows on text displayed within the superflat customization or preset lists
- MC-276969 TNT Minecarts with explosion_power set to 0 can still break blocks
- MC-277066 Creakings do not show particles leading to the creaking heart if Particles are set to Minimal
- MC-277072 You can use bone meal on pale moss carpets in situations where nothing grows
- MC-277076 Pale hanging moss doesn't have an assigned tool
- MC-277094 Pale oak hanging sign uses a totally different palette to the rest of the wood set
- MC-277101 Destroying a creaking heart with player-activated TNT does not grant the Monster Hunter advancement
- MC-277113 Pale oak sign item and block texture is inconsistent with the other signs
- MC-277115 Creaking mob can spawn inside block
- MC-277123 You can get soft locked if a creaking falls in a hole with you
- MC-277129 The Creaking "slides" on the ground when not aggro towards the player
- MC-277134 Pale chest boat item is incorrect
- MC-277145 The 2 brightest pixel colors on pale oak boat items are wrong
- MC-277164 Music plays in the pale garden
- MC-277202 Differences in the highlight effect of empty slot outlines in the GUI
- MC-277213 Subtitles for cave sounds, creaking heart idle sounds, and pale hanging moss idle sounds are identical but are shown separately
- MC-277214 The sound event associated with the "Creaking sees player" subtitle doesn't exist
- MC-277268 Pufferfish have no hit delay on creakings; they make a loud buzzing noise constantly
- MC-277271 Sniffers can't dig into pale moss
- MC-277275 Crash upon loading chunks when teleporting
- MC-277305 Creakings are able to be pushed around by entities and players when standing on soul sand and mud
- MC-277363 Creakings cannot rotate their heads independently from their bodies
- MC-277368 The "message(s) selected" text within the "Select Chat Messages to Report" menu is positioned too close to the header separator
- MC-277373 There are no shadows on text used to display the names of categories within the key binds menu
- MC-277374 There are no shadows on text used to display the names of lists within the resource pack and data pack menus
- MC-277387 Evokers run away from creakings faster than other illagers
- MC-277408 There are no shadows on text used to display the description of report categories within the "Select Report Category" menu
- MC-277440 There are no shadows on text used to display the speed at which a world is being uploaded within the realms menu
- MC-277441 There are no shadows on text used to display the start date and time left of your realm subscription within the realms menu
- MC-277443 There are no shadows on text displayed when connecting to realms
- MC-277444 There are no shadows on text used to display the names of text boxes within the realms settings menu
- MC-277477 There are no shadows on text used to display the description of advancements within the advancements menu
- MC-277478 The "Layer Material" and "Height" text within the "Superflat Customization" menu is positioned too close to the header separator
- MC-277479 There are no shadows on text used to display the names of game rules within the game rules menu
- MC-277480 There are no shadows on placeholder text displayed within the "Please describe what happened" box within the reporting menu
- MC-277510 When grass or mycelium grows under powder snow the grass is not snowy
- MC-277549 Arrows summoned with custom motion don't render correctly
- MC-277557 Creaking Heart has inconsistent and miscolored pixels
- MC-277617 The base damage of the Power enchantment was reduced in 1.21
- MC-277651 Arrows and tridents glitch when in an explosion or wind charge burst
- MC-277657 Arrows are not correctly affected by rising bubble columns
- MC-277658 Tridents glitch up and down in rising bubble columns
- MC-277682 Arrows and tridents glitch after shooting/throwing them onto magma/soul sand blocks underwater
- MC-277742 Creakings activate for a brief moment when switching from Creative to Spectator mode
- MC-277754 Chunks on the corner of the rendering distance are not synchronized between client and server for the terrain
- MC-277776 Baby cats and ocelots size is changed
- MC-277815 Creakings on a team can still be observed and stopped by teammate players
- MC-277833 Creakings can attack players in the same team as them
- MC-277871 Creaking Hearts do not have a unique place sound