The changelogs are currently being added, and some versions are missing.

It's the first snapshot Wednesday of 2025, and we have some fun new features to kick off the new year. This snapshot adds new ambient features to the game, including wildflowers, leaf litter, and falling leaves. Pigs are getting two new variants: you may venture into the colder biomes to find the cold pig, or head for sunnier spots to meet its counterpart – the warm pig! Lodestones are also becoming easier to craft, making them more accessible in the early game. Now you'll only need an iron ingot with your chiseled stone bricks.

New Features

  • Added new falling leaves particles to Leave blocks without particles
  • Added cold and warm variants for the Pig
  • Added Wildflowers block
  • Added Leaf Litter block

Leaves block particles

  • All Leaves blocks now have chance of spawning falling leaf particles
  • These blocks are affected by this change:
    • Oak Leaves
    • Jungle Leaves
    • Acacia Leaves
    • Dark Oak Leaves
    • Spruce Leaves
    • Mangrove Leaves
    • Birch Leaves
    • Azalea Leaves
    • Flowering Azalea Leaves

Pig Variants

  • New Pig variants have been added, the variant is determined by the biome they spawn in
  • Temperate Pig - The Pig we are all familiar with
    • Spawns by default where the cold and warm Pig variants do not spawn
  • Cold Pig - A variant that spawns in the following biomes:
    • Old Growth Pine Taiga
    • Old Growth Spruce Taiga
    • Taiga
    • Snowy Taiga
    • Windswept Hills
    • Windswept Gravelly Hills
    • Windswept Forest
  • Warm Pig - A variant that spawns in the following biomes:
    • Savanna
    • Savanna Plateau
    • Windswept Savanna
    • Jungle
    • Sparse Jungle
    • Bamboo Jungle
    • Eroded Badlands
    • Wooded Badlands
    • Badlands
  • When bred by a player, a baby Pig variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants

Wildflowers

  • Wildflowers are a new type of flower which grow in Birch Forests, Old Growth Birch Forests and Meadows
  • Wildflowers can have different amounts of flowers in one block space
    • Up to four Wildflowers can be placed in the same block space
    • Placing a Wildflower into an already placed Wildflowers block increases the amount of flowers
    • Using Bone Meal on Wildflowers will produce more Wildflowers
  • Wildflowers can be placed in four orientations
  • Wildflowers can be crafted into Yellow Dye

Leaf Litter

  • Leaf Litter is a new type of decorative block which can be found in the Forests, Dark Forests and Wooded Badlands
  • Leaf Litter can have different amounts of leaves in one block space
    • Up to four Leaf Litter pieces can be placed in the same block space
    • Placing a Leaf Litter into an already placed Leaf Litter block increases the amount of leaves
  • Leaf Litter can be placed in four orientations
  • Leaf Litter can be created by smelting any type of Leaves block
  • Leaf Litter can be used as fuel for smelting
  • Leaf Litter has unique block sounds

Changes

  • Lodestones have a new crafting recipe and can now be found in Ruined Portals
  • Added new break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates
  • Zombified Piglins now need to be killed by a Player to drop the Player-specific loot
    • This makes them consistent with all other mobs in the game
  • Chunks loaded by a portal will now be re-loaded again automatically when the world is reopened
  • Farm animals can now spawn in Badlands
  • Short Grass now generates slightly sparser in Meadows
  • The volume of the narrator is now affected by the game's configured volume in the 'Voice' category
  • Uploading a world to Realms will now enable Command Blocks by default
  • It is now possible to upload Hardcore singleplayer worlds to Realms
  • Bubble columns produce less particles and sounds when entities that are unaffected by them are inside them
  • If the game detects that the last startup did not complete normally, the fullscreen option will now be reset

Garden Awakens Changes

  • Pale Garden biome now occupies more space that was previously taken by Dark Forest
  • Woodland Mansions can now generate in Pale Garden biome
  • Pale Oak Leaves and Pale Oak Saplings have an updated map color
  • Creakings can now be named using Name Tags
    • Named Creaking will persist through the day
      • However, it will still be torn down if stuck with a player or if it is too far from its Heart
    • Named Creakings are still resistant to all damage, and can communicate with their Hearts via particles
  • Creaking Hearts correctly placed between Logs have a new dormant texture during the day
    • Dormant Creaking Hearts cannot spawn new Creakings and Resin
  • Transition between the awake and dormant states for Creaking Hearts and transition of Eye Blossoms is now based on the fixed day time
    • All these behaviors are no longer affected by weather or dimension brightness

Lodestone Changes

  • The Lodestone is now crafted from 1 Iron Ingot surrounded by 8 Chiseled Stone Bricks
  • Lodestones can now be found as loot at Ruined Portals in the Overworld or Nether

Technical Changes

  • The Data Pack version is now 62
  • The Resource Pack version is now 47

Data Pack Version 62

  • Changes to commands
  • Updated data format of Text Components
  • structure_block in the load mode has now a new option: Strict Placement
    • If set to false, the blocks in the placed structure will not trigger block updates, block entity side effects, or shape updates
  • The Owner field of tamed animals is no longer restricted to referencing Players
  • Updated data format of equipment drop chances in entity data
  • Added data-driven registry for pig variants
  • Added pig entity sub-predicate for matching pig variants

Commands

  • Text Components in commands such as /tellraw or /title are now specified with SNBT instead of JSON
  • Text Style in the /scoreboard command when specifying the styled number format is also now specified with SNBT instead of JSON
  • The behavior of setblock and fill commands have changed in how they handle block entity data:
    • If the block entity data is not specified, and the existing block has data, the block entity data will be preserved
    • If the block entity data is specified, the block entity data will be set to the specified value
    • To clear the block entity data explicitly, you must now specify the block entity data as {}
    • The operation is now successful if either the block state changed or the block entity data changed
  • fillclonesetblock and place template accept a new option: strict
    • If specified, the command will place blocks as-is without triggering block updates and shape updates
  • The replace option in the fill command is no longer terminal, and can be followed with additional options
  • New syntax for commands to use the new strict option, and more flexible use of replace:
    • fill <from> <to> <block> keep
    • fill <from> <to> <block> [replace <filter>]? [strict|destroy|hollow|outline]?
    • clone [from <sourceDimension>]? <begin> <end> [to <targetDimension>]? <destination> [strict]? [[replace|masked|filtered <filter>] [force|move|normal]?]?
    • setblock <pos> <block> [destroy|keep|replace|strict]?
    • place template <template> [<pos> [<rotation> [<mirror> [<integrity> [<seed> [strict]?]?]?]?]?]?

Text Component Data Format

  • Text Components are no longer stored as JSON wrapped by a string
  • The format itself is the same as before, but inlined directly into the outer structure
  • For example, the item component minecraft:custom_name="{\"text\":\"Renamed item\"}" will become minecraft:custom_name={text:'Renamed item'}
  • This includes Text Components passed as arguments to commands such as /tellraw or /title
    • For example, /tellraw @s "\"text\":\"Hello world\"" may become /tellraw @s {text:'Hello world'}
  • Note: in the case where Text Components are embedded in NBT, no distinction exists between boolean and integer types
    • To pass boolean arguments to translations, you must use the string form
  • For Text Components with the nbt type and interpret set to true, Text Components will be parsed from the given NBT directly rather than converting to string and parsing as JSON
  • The format of hover and click events has been updated

Hover Events

  • The hoverEvent field has been renamed to hover_event
  • The legacy value field (which was parsed from a rendered text component) is no longer supported
  • For the show_text action:
    • contents field has been renamed to text
    • e.g. {action:'show_text',contents:'Hello world'} becomes {action:'show_text',text:'Hello world'}
  • For the show_item action:
    • The contents field has been inlined
    • e.g. {action:'show_item',contents:{id:'minecraft:stick',count:2}} becomes {action:'show_item',id:'minecraft:stick',count:2}
    • If contents was specified only as an item id, it is replaced with the full format and inlined
    • e.g. {action:'show_item',contents:'minecraft:stick'} becomes {action:'show_item',id:'minecraft:stick'}
  • For the show_entity action:
    • The contents field has been inlined
    • The id field has been renamed to uuid
    • The type field has been renamed to id
    • e.g. {action:'show_entity',contents:{id:[I;0,0,0,0],type:'minecraft:pig'}} becomes {action:'show_entity',uuid:[I;0,0,0,0],id:'minecraft:pig'}

Click Events

  • The clickEvent field has been renamed to click_event
  • For the open_url action:
    • The value field has been renamed to url
    • The click event will no longer parse if not a valid URI with either https:// or http:// schemes, instead of simply not working
    • e.g. {action:'open_url',value:'https://minecraft.net'} becomes {action:'open_url',url:'https://minecraft.net'}
  • For the run_command action:
    • The value field has been renamed to command
    • The click event will no longer parse if the command contains disallowed characters, instead of simply not working
    • It is no longer required that the specified command field has a / prefix
    • e.g. {action:'run_command',value:'/say Hi'} becomes {action:'run_command',command:'/say Hi'}
  • For the suggest_command action:
    • The value field has been renamed to command
    • The click event will no longer parse if the command contains disallowed characters, instead of simply not working
    • e.g. {action:'suggest_command',value:'/help'} becomes {action:'suggest_command',command:'/help'}
  • For the change_page action:
    • The value field has been renamed to page
    • The page value now requires a positive integer instead of a string
    • e.g. {action:'change_page',value:'1'} becomes {action:'change_page',page:1}
  • The copy_to_clipboard format is unchanged

Tags

Block Tags

  • Added #replaceable_by_mushrooms - exhaustive list of all bocks that can be replaced as a mushroom is placed or grows
  • Added #sword_instantly_mines - blocks that are instantly mined by Swords

Item Tags

  • Added #book_cloning_target - item that can be crafted together with a Written Book to clone it

Biome Tags

  • Added #spawns_cold_variant_farm_animals - all biomes where cold variant of farm animals spawn
  • Added #spawns_warm_variant_farm_animals - all biomes where warm variants of farm animals spawn

Entity Data

  • The ArmorDropChancesHandDropChances, and body_armor_drop_chance fields have been merged into a drop_chances field
    • Format: map between equipment slot type and chance value
      • Valid equipment slots: headchestlegsfeetmainhandoffhandbody
    • If not specified or removed, chances will be assumed as default (0.085f)
    • e.g. drop_chances:{chest:0.1,feet:1.0}
  • Drop chances with a default value will no longer be stored, and the drop_chances field is removed entirely if all defaults
  • Area Effect Clouds have a new field: potion_duration_scale (float)
    • If not specified, defaults to 1.0
    • The duration of the potion effect applied is scaled by this factor
    • Area Effect Clouds created by Lingering Potions will have a scale of 0.25

Pig Variants

  • Pig variants can be data-driven by adding entries to data/<namespace>/pig_variant/<id>.json
  • This feature is experimental
  • Fields in file:
    • model - one of: normalcold
    • texture - texture id for this variant, resolves to assets/<namespace>/textures/<path>.png
    • biome - single entry, list or a tag describing biomes in which this variant natually spawns
      • If not specified, this variant will only be selected if no other variant matches the current biome

Recipes

crafting_transmute Recipe Type

  • The result field now supports specifying a count and a components patch to apply to the result
  • The components patch is applied to the final transmuted item
  • The new format is an object with fields:
    • id - item id
    • count - positive integer (default: 1)
    • components - a component patch object (default: empty)
    • e.g. "result": {"id": "minecraft:stick", "count": 3, "components": {"!minecraft:damage": {}, "minecraft:enchantment_glint_override": {}}}
  • The field can still be defined as before as an inline item id (e.g. "result": "minecraft:stick")

Item Components

New weapon component

  • When present, the 'Item Used' statistic will be incremented for each attack with the item
  • The specified amount of damage can be done to the item with each attack
  • Format: object with fields:
    • damage_per_attack - non-negative integer (default: 1)
      • The amount to damage the weapon for each attack performed
    • can_disable_blocking - boolean (default: false)
      • If true, will disable a blocking Shield on successful attack
    • e.g. weapon={damage_per_attack:2}

New potion_duration_scale component

  • When present, for items that have the potion_contents component, the duration of the applied effects will be scaled by this factor
  • This also applies to custom_effects in the potion_contents component, unlike the previous hardcoded scaling factor
  • If not specified, defaults to 1.0
  • Format: non-negative float
    • e.g. potion_duration_scale=0.25

tool Component

  • Added new optional field: can_destroy_blocks_in_creative (bool)
    • If false, players cannot break blocks while holding this tool in Creative Mode
    • If not specified, defaults to true

Resource Pack Version 47

  • Added textures for new falling leaves particles
  • New and updated Pig textures
  • Added textures for new Wildflowers block
  • Added break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates

New and updated Pig textures

  • Added new textures for Pig variants:
    • cold_pig
    • warm_pig
  • Changed the size of pig texture

Fixed bugs in 25w02a

  • MC-7697 Tridents or arrows shot through lava sometimes don't catch fire
  • MC-55800 Successful "/fill air destroy" commands give error message and return 0 for result/success
  • MC-56653 Zombified Piglins drop XP and rare drops if killed by anything while in angered state
  • MC-90212 You cannot hang on to climbable blocks while gliding with elytra
  • MC-93185 The exit portal in the end generates at highest block at 0 0 which can make it generate incomplete
  • MC-97244 The "minecraft:enchant.thorns.hit" sound event doesn't play when non-player entities are damaged by the thorns enchantment
  • MC-113878 Attribute modifiers description for chest is misleading / "When on body" instead of "When on chest"
  • MC-118053 Wolves with the Owner of a non-player are spawned sitting
  • MC-118092 Crafting recipe unlock toast says "New Recipes Unlocked!" even when only one recipe was unlocked
  • MC-118470 Narrator plays at full volume when volume is off
  • MC-128079 Statistic for using shears doesn't increase when mining certain blocks
  • MC-135192 Boats are immediately sunken if there is a string on the surface of the water
  • MC-141297 You cannot set lit state of redstone torches using setblock, debug stick and BlockStateTag, to be to opposite of the situation it would be in
  • MC-165421 Bubble columns have the opposite effect on tridents and wind charges
  • MC-167125 Rounding error on fall damage
  • MC-183329 Nether portal teleport overlay does not show up if the player has the nausea effect
  • MC-183623 Hardcore worlds in the world menu have a comma after the red exclamation mark
  • MC-184681 Customized worlds still say "Buffet world customization" since 20w21a
  • MC-202226 /recipe give or take for one recipe says "recipes"
  • MC-220672 Inconsistent pluralization in customize world preset heading source string
  • MC-222876 "Buffet world customization" is incorrectly capitalized
  • MC-226772 Shulker box opening / closing subtitle shows "Shulker"
  • MC-241951 Player momentum on X and Z axis are cancelled separately at low values
  • MC-248099 Mob pathfinding breaks after falling into water accidentally while walking
  • MC-253721 Wrong logs when running /op @a
  • MC-260440 Players can no longer activate swimming mode in water while flying with elytra
  • MC-261385 Bubble columns act differently at the surface depending on non-air blocks
  • MC-262928 The "minecraft:entity.player.hurt" sound is no longer played when players receive thorns damage from guardians or elder guardians
  • MC-262939 Changing dimensions or respawning with nausea effect active displays nether portal overlay
  • MC-265514 HRTF stuck on even when directional audio is set to off in update 1.20.2
  • MC-267221 "value" within "change_page" clickEvent json looks for a string instead of an integer
  • MC-267323 Items fields with old boolean JSON formatting are cleared upon world update
  • MC-270220 Granting all advancements results in prolonged, disruptive and loud audio spam
  • MC-271065 Diagonal movement is not normalized when crouching or using certain items
  • MC-272790 Shulker boxes and other blocks in the end exit portal when it changes state are not dropped as items
  • MC-273338 Flying boat glitch using string and rising bubble columns
  • MC-274187 The sweeping attack from a sword enchanted with Fire Aspect can ignite other players with PVP disabled
  • MC-275994 Having the pie chart open while the window is unfocused spams the logs
  • MC-277403 Flaming arrows and tridents still don't extinguish when water is placed in their location
  • MC-277537 Pale moss carpets sometimes generate disjointed
  • MC-277780 Minecraft resaves all maps with every autosave even after the 1st patch
  • MC-277807 Teleporting the player's mount causes rotation de-sync, previously did not
  • MC-277865 The animation of boats in bubble columns breaks when over a certain "Time" in level.dat
  • MC-277922 Boats in 1 block high downward bubble column will continue to rock back and forth
  • MC-278040 Creaking swim pathfinding breaks after being submerged
  • MC-278096 "Fabulous!" graphics and clouds disabled causes all particles to linger in frame buffer for one frame
  • MC-278164 Click sound is played twice when you click a setting button and there's a slider under the mouse in the next screen
  • MC-278204 Blaze fireballs now cause TNT minecarts to explode instantly
  • MC-278249 Experience orb positions desync severely and abruptly correct themselves
  • MC-278375 Feeding wheat or hay bale to llama or trader llama with maximum Temper causes item stack to be desynced
  • MC-278376 Arrows and tridents act weirdly in one block deep bubble columns
  • MC-278422 Reloading the world after removing Owner tag from a sitting tamed wolf with /data remove makes the wolf moving and sitting at the same time
  • MC-278493 Tamed wolves which are angry at creakings remain angry when said creakings despawn
  • MC-278502 Weeping and twisting vines disconnect
  • MC-278552 minecraft:entity.player.big_fall no longer plays the sound when falling from great height
  • MC-278585 Players can get stuck when landing on the edge of powder snow
  • MC-278591 Ender dragon spawn egg is no longer given when using pick block on the ender dragon entity
  • MC-278615 Reinforcement zombified piglins are angry at you even if you killed the "caller" in one hit
  • MC-278621 Client/server desync when placing powder snow while landing in it
  • MC-278627 Players wearing leather boots will take fall damage when landing on the edge of powder snow
  • MC-278634 Trying to /setblock a 'waterlogged=true' state on (glow_lichen, resin_clump, sculk_vein, etc.) produces an error
  • MC-278659 Attacking a natural stationary creaking does not trigger sculk sensors
  • MC-278683 Mobs spawned from spawners or /summon never drop their equipment
  • MC-278708 Throwing ender pearls while mounted only dismounts you, without teleporting
  • MC-278728 smithing_transform recipes can't set an item's components back to default
  • MC-278733 Breaking a double resin brick slab block only returns a single slab
  • MC-278734 Sheep's heads stutter when they look up or down
  • MC-278755 Teleporting far away while riding an entity softlocks the game
  • MC-278801 The closed eyeblossom to gray dye recipe is not grouped with the other gray dye recipe
  • MC-278841 Powder snow no longer slows down the player falling from a high place
  • MC-279145 Shulker bullets are no longer affected by bubble columns
  • MC-279152 Shulker bullets can't teleport through nether or end portals, end gateways