Today we are shipping the third pre-release with minor tech changes and bug fixes.

Happy mining!

Technical Changes

  • The Data Pack version is now 101.1

Data Pack Version 101.1

World Generation

Placement Modifiers

count Placement Modifier

  • The count field is now limited to a range of 0 to 4096 instead of the previous 256

Fixed bugs in 26.1 Pre-Release 3

  • MC-305118 Resource packs previously labeled as "Broken or incompatible" don't show up at all
  • MC-306240 /fill does not obey the max_block_modifications game rule if too many blocks are in the specified area
  • MC-306620 Feeding a snifflet with a golden dandelion resets its age to the wrong amount of ticks
  • MC-306805 Baby zombie villagers' arms are positioned and move incorrectly when holding an item
  • MC-306840 Dolphins still drown themselves when no players are nearby
  • MC-306850 The caves and floating_islands noise settings no longer generate as intended
  • MC-306854 Unmentioned differences of villager trades between 1.21.11 and 26.1 snapshots
  • MC-306859 The arms of baby zombies, baby husks, gurgles, and baby zombie villagers clip through their worn chestplates when holding items
  • MC-306860 Player object text components in server status messages (MotD) are no longer replaced by fallback text
  • MC-306898 Placed / Configured Features are now limited to only 256 tries, previously higher numbers where possible
  • MC-306899 The blocklists of the fire_patch and soul_fire_patch features are inverted, causing generation issues