Another Tuesday, another snapshot! This week's release brings you some helpful new particles designed to better tell if your golden dandelion is keeping your mobs young or if you're about to reintroduce the concept of aging into their blocky lives. We've also shrunk baby zombie mob heads and fixed a collection of bugs, as we always do.
Happy mining!
Changes
- Fix pixel gap in Snifflet texture
- Fix Strider baby not having its bristles animated
- Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock
- Reduced the head size of the following baby mob models:
- Zombie
- Husk
- Drowned
- Golden Dandelion now has different particles depending on if it is used to start or stop aging
- When aging is stopped green particles moving downwards will be shown
- When aging is started again green particles moving upwards will be shown
- Small Armor Stand now displays correctly by using the adult armor and scaling it down
UI
- If there are no screens open, IME input will be canceled
- IME will be opened when a text input gains focus and closed when a text input loses focus
sound_cachedebug entry has been added
Technical Changes
- The Data Pack version is now 99.3
- The Resource Pack version is now 82
Data Pack Version 99.3
Particles
- Added
pause_mob_growth- particles showing on a baby mob which has had its aging stopped using a Golden Dandelion - Added
reset_mob_growth- particles showing on a baby mob which has had its aging reset and started using a Golden Dandelion
Resource Pack Version 82
- Updated textures for baby Zombie, baby Husk and Gurgle with smaller heads
Fixed bugs in 26.1 Snapshot 10
- MC-91132 No cross-platform CJK IME support
- MC-222949 You can use tridents enchanted with riptide while riding entities
- MC-305369 Trying to attach a leash to a fence outside its reach places a ghost leash knot and plays a sound
- MC-305471 Cacti appear with seams on the edges and corners when using higher resolution texture packs with mipmaps enabled
- MC-305494 Rabbits receive damage if they jump when there's a block above them
- MC-305507 Baby cats' model is not scaled
- MC-306276 Worried pandas no longer shake and hide their faces during thunderstorms
- MC-306300 The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float
- MC-306304 The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move
- MC-306346 Baby piglin and zombified piglin legs don't move the same way as their adult counterparts do
- MC-306361 Hollow spaces don't render for a while when moving into a block in Spectator mode
- MC-306376 Armor now appears incorrectly on small armor stands
- MC-306454 The legs of baby striders detach from their bodies when attacked
- MC-306468 The IME pre-edit window doesn't show up in the Creative mode inventory
- MC-306486 Using an IME keyboard makes some inputs not register
- MC-306501 Changing game rules from the world creation screen has no effect
- MC-306539 Entities now appear darker than blocks on brightness values other than "Bright"
- MC-306565 Farmers now sell 4 cookies instead of 18